![]() It’s not as simple as Douglas Adams makes it sound in his quote, but nothing worth learning ever is. ![]() We will apply what you learn to a small platform game that we will build up over the course of this article.Ĭreating realistic flying objects is not simple, but we will cover this topic in a methodical, step-by-step approach, and when we are done, you will be able to populate your creative scenarios with a wide variety of flying, jumping, and launched objects. In this article, you will learn about the basics of projectiles, how to make an object bounce, and a little about particle effects.
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